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Torndragon
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Joined: 13 Oct 2009
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re: Holy Paladin (Level 85)

0
Protection Paladin

Stat Priority

Intellect is probably the most important Holy stat. Spirit controls mana regen and you should prioritise it if you are having mana problems. After that, Haste is the most important stat, followed by Crit and Mastery with Crit having a small advantage.

Healing Rotation

Tank Healing

Put Beacon of Light on the tank. Use Judgement when needed to keep Judgements of the Pure up. In damage-light phases, spam Holy Light on anyone injured – Beacon will transfer this healing to the tank. Of course, heal the tank if he or she is the only one injured! Use Holy Shock on cooldown and Word of Glory on 3 Holy Power. If more damage starts coming in or if you know you’re entering a high-damage phase, switch to using Divine Light on the tank (which will also generate additional Holy Power). If the tank’s going to die RIGHT NOW, use Flash of Light, but otherwise avoid it like the plague. If you’re OOM, use Holy Light and Word of Glory to heal the tank only – this should be close to mana-neutral.

Light of Dawn can also be an excellent tank-healing spell with Beacon, provided you are healing a large group of targets with it, and only with 3 charges of Holy Power.

Raid / Group Healing

Use Beacon on a tank anyway. Use Judgement when needed to keep Judgements of the Pure up. Spot heal with Holy Light – you should almost always be casting this – and use Holy Shock on cooldown. If more damage is coming in to a group, use Holy Radiance on someone in that group to build up Holy Power (assuming you have Tower of Radiance – see Talents, below), then use Light of Dawn at 3 Holy Power on the same group. Otherwise, use Divine Light for heavier heals. Use Light of Dawn if you have a clump of people (more than 4), and only with 3 Holy Power. Remember that your Guardian of Ancient Kings will cause splash healing near the target if used – use it in “clump” situations.

Buffs: Keep Beacon up, make sure you’ve got Seal of Insight and an Aura running, and remember to use either Blessing of Might or Kings on your group or raid.

Cooldowns: It’s probably better to use cooldowns one at a time rather than using them all at once – that way, you’ve always got an “Oh, crap!” button available.
Lay on Hands is the ultimate life-saving CD – remember, it doesn’t have a 30 min cooldown any more, so don’t be afraid to use it if needed. Remember, with Glyph of Divinity it will also return 10% mana to you. Avenging Wrath, Guardian of Ancient Kings and Divine Favour are your “workaday” cooldowns – use them one at a time if you’re in trouble. You can combine them for HUGE healing if needed, but remember that will leave you out of options. Finally, remember your Aura Mastery for silence situations and AOE damage situations, and use your Hand spells. Hand of Sacrifice is an excellent tank helper, and Hands of Protection and Salvation can save an over-eager DPS. Finally, remember that Divine Protection also grants you a temporary speed buff. Use Divine Plea during damage-light phases to regen mana.

Gems

Use two Reckless Ember Topaz in the best two yellow sockets to activate Ember Shadowspirit Diamond, the best meta gem. After this, generally use a Brilliant Inferno Ruby in all sockets. unless you can gain 20 INt or more with one non-red socket. In that case, use Purified Demonseye or Reckless Ember Topaz.


Enchants

Head
Arcanum of Hyjal

Shoulders
Greater Inscription of Charged Lodestone

Back
Enchant Cloak – Greater Intellect

Chest
Enchant Chest – Peerless Stats

Wrist
Enchant Bracer – Mighty Intellect

Hands
Enchant Gloves – Haste

Belt
Ebonsteel Belt Buckle

Legs
Powerful Ghostly Spellthread

Feet
Enchant Boots – Lavawalker (if you don’t have Pursuit of Justice) or Enchant Boots – Haste

Weapon
Enchant Weapon – Power Torrent or Enchant Weapon – Heartsong – the latter offers more mana regen

Off-Hand Weapon
Enchant Weapon – Superior Intellect

reforge

Very personal, but reforge to Spirit until your mana feels comfortable for the content you’re doing. After that, reforge to Haste.

Glyphs

Prime: Seal of Insight, Glyph of Holy Shock, and Glyph of Word of Glory unless you don’t use it much, in which case Glyph of Divine Favour.

Major: Divinity, Divine Plea, and one more of your choice. Glyph of Divine Protection is awesome on magic-heavy fights, whilst Glyph of Light of Dawn is good for AOE, particularly in 5 or 10 man content.

Minor: Whatever you want
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