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Torndragon
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Joined: 13 Oct 2009
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re: Protection Warrior (Level 85)

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Protection Warrior

Stat Priority

Mastery is probably our most important stat – whilst Stamina is also nice, we’re no longer in WoTLK, and high HP totals aren’t everything. If you are starting out tanking at 85, or if you are getting one-shot by bosses, prioritise Stamina – otherwise, Mastery is best.

After Mastery, Dodge and Parry should be roughly equal and are the second most important stats.

If you’re having threat problems, which is unlikely, Expertise and then Hit to cap (aim for 8% hit and 26 Expertise) are our best threat stats.

Attack Rotation

Single-target tanking

Top Priority Use Shield Block if it’s off cooldown. Use Shield Slam if it’s available.

Second Priority Use Revenge if it’s available. Use Rend if it’s not currently on the target.

Third Priority Use Devastate. Use Heroic Strike if your Rage is over 60.

Multi-target tanking

Top Priority Use Rend if it’s not currently on your target.

Second Priority Use Thunderclap if it’s available, and Shockwave if
it’s not, but Shockwave is available.

Third Priority Use Revenge if it’s available, Inner Rage if it’s available and Cleave if your Rage is above 60.

Inner Rage is technically only useful if you have enough Rage for the additional Cleaves it generates, but with a 30 sec CD and a 15 sec duration, it’s basically worth spamming it whenever it’s up if you have nothing more important to do.

Buffs: Use Commanding Shout, make sure you’re in Defensive Stance.

The Pull: Use Commanding Shout, then Charge, and either Shield Block followed by Shield Slam on single-target or Rend followed by Thunderclap on multi-target. On a boss, use Heroic Throw before Charge to gain more threat.

Cooldowns: You’ve got 4 cooldowns: Shield Wall, Last Stand, Enraged Regeneration and Rallying Cry. Last Stand and Rallying Cry share a cooldown – do remember you can use Rallying Cry to save anyone, not just yourself! Save them for tight spots. Enraged Regeneration works well with Last Stand – you’ll get more health back if using it under Last Stand.

Mobility: Protection Warriors are the most mobile tanks. Remember you have Heroic Leap, Charge AND Intervene – in particular, using Intervene can be a make-or-break for the party. Remember you can also use these to get away from damage if needed for a few seconds.

Interrupts: If an ability can be reflected, use Spell Reflect rather than an interrupt. Remember that a lot of your abilities can be used as interrupts – not just Pummel, but also Shockwave, Concussive Blow, Charge, and Heroic Throw.

Gems

Everything With Mastery!. If a single non-Yellow socket can give you +20 to Mastery, Dodge or Parry, use a combination gem – Puissant Dream Emerald for Blue sockets, and Fine Ember Topaz for Red sockets. Otherwise, use Fractured Amberjewel.

Meta Gem: Austere Shadowspirit Diamond. Needs Yellow gems, so no problem there

Enchants

Head
Arcanum of the Earthen Ring

Shoulders
Greater Inscription of Unbreakable Quartz

Back
Enchant Cloak – Protection

Chest
Enchant Chest – Greater Stamina – not Peerless Stats!

Wrist
Enchant Bracer – Superior Dodge

Hands
Enchant Gloves – Greater Mastery

Belt
Ebonsteel Belt Buckle

Legs
Drakehide Leg Armor

Feet
Enchant Boots – Lavawalker (or Earthen Vitality if your Stamina is very low)

Weapon
Enchant Weapon – Windwalk

Shield
Enchant Shield – Mastery

Reforge

Reforge everything you possibly can to Mastery, threat stats first. After that, reforge to Parry or Dodge unless you are having threat problems. Reforge Haste and Crit first, then Hit and Expertise, then Parry and Dodge to Mastery only.

Glyphs

Prime: Shield Slam, Revenge, Devastate

Major: Shockwave, Thunder Clap and Cleave are good – choose other Major glyphs if they look more useful for your playing style, though. Don’t use Victory Rush or Intervene.

Minor: Demoralising Shout, Intimidating Shout, and one other of your choice.
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